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How to contact freecol
How to contact freecol










how to contact freecol

FreeCol 2 will go beyond the original Colonization and will have many new features, it will be an implementation of our (and our users') image of what Colonization 2 would have been. The objective of the game is to create an independent. Once FreeCol 1.0.0 is finished we'll start working towards FreeCol 2.0.0. FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. This allows us to have a running program at all times and also to release an unfinished but working game once in a while.

how to contact freecol

Incremental development basically means that we'll add features one at a time. This clone will be developed incrementally and result in FreeCol 1.0.0 which will be an almost exact Colonization clone. Throughout 2017 there were new unnamed binary.

HOW TO CONTACT FREECOL CODE

First released in 2003, it has undergone over 20 named version upgrades since, as it long ago passed 75,000 lines of code and 53,000 comment lines with 550 java files. Examples of modern features are: an isometric map and multiplayer support. FreeCol is a free-to use open source imitation of Sid Meier's Colonization. Certain new 'features' will be implemented but the gameplay and the rules will be exactly the same as the original game. The visuals will be brought up to date with more recent standards but will remain clean, simple and functional. At first we'll try to make an exact clone of Colonization. As with towns I like to expand at the rate where I can leave at least one piece of. Then use this money in Europe to buy Trade Goods and repeat until you have enough money to satisfy getting of to a good start. The FreeCol team aims to create an Open Source version of Colonization (released under the GPL). My personal strategy is quite specifically to remove the tools from the initial pioneer.












How to contact freecol